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Franklin, Michael, and Trevor simply can’t absorb as much damage. If you immediately start out playing GTA V like you have the previous games in the series, you’re going to die a lot. They’ll auto-recover up to half health if you can avoid damage for long enough, but this healing factor comes at the cost of less health overall. Your three characters are all somewhat fragile, even with body armor. That said, cover is more important in GTA V than ever. It’s not always a constant rush to push you out of cover, but it’s also not ever going to settle into a pure shooting gallery.
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You’ll take cover more often than you won’t in GTA V, but enemy movement patterns feel more organic. Compare that to Red Dead, which felt similar from a gunplay perspective, but fell more traditionally into a cover-based shooter mentality. Taking cover was an option in Payne, but the AI was designed to constantly keep the pressure on. Gunplay in GTA V feels like a happy middleground between Red Dead Redemption and Max Payne 3. Enemies aren’t nearly as canny as they were in Max Payne 3. Boat just aren’t commonly used unless you seek one out off-mission steering them through Los Santos’ relatively calm waters is serviceable, if unremarkable. Unskilled pilots feel more turbulence and are generally less steady behind the flight stick. You feel the influence of skills (detailed below) more when you’re flying than anywhere else. Helicopters lose control more easily than they did previously, but again, it’s largely across-the-board improvements to vehicle handling in these categories. The divide between on-road handling and off-road handling counts for a lot in GTA V‘s moment-to-moment play, and it’s a factor you’ll always have to consider when you’re looking at the parameters for a given mission.Īir and water vehicles are similarly improved in terms of the diminished sense of heft. Dirt bikes, ATVs, and the like handle uneven terrain with bouncy grace. You might have a blast tearing through Vinewood behind the wheel of an Infernus, but it’s not going to be nearly as useful once you get out into the rural northern portion of the map. The abundance of open spaces in GTA V make a lot of difference as well in comparison to Liberty City’s concrete-and-glass canyons. Every vehicle is different, of course, so a taco truck isn’t going to offer you the same speed or maneuverability as a sports car, but you’ll rarely find yourself fighting against the controls in cars that are built for performance. Weight and momentum will carry you into sharp turns in a way that may be less realistic, but lends itself better to playing a video game. You’re able to cut through the crowded traffic patterns on Los Santos’ many freeways easily. The sense of heft that GTA IV‘s cars carried is toned down significantly.
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This is touched on in the review, but driving feels very tight in GTA V. If there’s anything you want to know that isn’t addressed here, ask away in the comments below. You should also treat this post as a live forum I’ve played through the entire game and have logged no less than 50 hours in Los Santos.
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Read on for a look at some of the more technical aspects of how GTA V feels in your hands. You probably have some questions even after reading our review, and we’re going to try to answer them. This is a big game, perhaps Rockstar’s biggest to date in terms of the density of content, and there’s no way a 2,000 word review can appropriately capture all of it. Reviews are live now for Grand Theft Auto V in advance of its September 17 release, but that’s not going to be enough for some of you.
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